<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6685944035753127034</id><updated>2011-04-21T20:23:16.025-04:00</updated><category term='Sega'/><category term='Ninja'/><category term='Microsoft'/><category term='32X'/><category term='PS3'/><category term='Sony'/><category term='Video Games'/><category term='conspiracy'/><category term='360'/><category term='Playstation'/><category term='Dreamcast'/><category term='Xbox'/><category term='Wii'/><category term='Rocky'/><category term='Pop Culture'/><category term='E3'/><category term='USA'/><category term='Pirate'/><category term='Politics'/><category term='Cold War'/><category term='Miracle on ice'/><category term='Tetris'/><category term='Gunpei Yokoi'/><category term='Sonic'/><category term='Assassination'/><category term='Nintendo'/><category term='USSR'/><category term='PS2'/><category term='Super Mario Bros'/><category term='Genesis'/><category term='Game Boy'/><category term='Mario'/><category term='P2P'/><category term='Saturn'/><title type='text'>Wayne Thoughts</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-2867219418062156159</id><published>2008-08-13T10:26:00.003-04:00</published><updated>2008-08-13T11:53:01.056-04:00</updated><title type='text'>Sober Ramblings</title><content type='html'>Well, Victor is on vacation for the time being, so I haven't had much of a chance to have any new Sidetalking posts, but I've been trying to get through some games I'm playing. I'll start off by saying that Ninja Gaiden for XBOX is R-E-D-I-C-U-L-O-U-S. I'm 1/3 to 1/2 way through and I have to say, some parts of this game have challenged me in ways that I never thought imaginable: from insane bosses in the first two levels to the random attacks by 5 Ninjas with incindary shuriken.&lt;br /&gt;&lt;br /&gt;Mario 64, which I never had when I was younger started seeing less and less play time as I got into Ninja Gaiden. The game just seems tedious now, doing essentially the same thing 15 times. It just didn't hold up as well as the NES/SNES games. Getting more stars feels like more of a chore than a challenge, and getting the camera stuck in a wall proves to be exceedingly frustrating. BUT, my girlfriend enjoys playing it, and i'm happy that she's interested in my hobbies.&lt;br /&gt;&lt;br /&gt;GTAIV... what else do I need to say. I don't get to play it enough however. My girlfriend doesn't like the game at all for moral and ethical reasons, so I try to play it only when she's not around. Many people criticize GTAIV for removing the customizablity of San Andreas, but I think it works alot better. Too much of a good thing can be bad, and San Andreas' features seemed like too much of a distraction.&lt;br /&gt;&lt;br /&gt;Wii Sports is still sitting in my Wii. That gets played so much that I haven't had a chance to start Super Paper Mario. I'm gonna hold off on starting too many games, so once I'm done with one of the previously mentioned games(probably finish Ninja Gaiden first, or power through Mario 64 to get it out of the way) I'll start up something new.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-2867219418062156159?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/2867219418062156159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=2867219418062156159' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/2867219418062156159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/2867219418062156159'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2008/08/sober-ramblings.html' title='Sober Ramblings'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-8182161161206252962</id><published>2008-08-04T15:20:00.003-04:00</published><updated>2008-08-04T19:01:31.028-04:00</updated><title type='text'>My Love-Hate Relationship with Gamestop.</title><content type='html'>I have always looked at used games as a blessing. Games that would have cost $50 new back when I was in middle school  or high school and had $0 income can now be had for a mere $6-10. Rather than sitting in the closet or attic of a player that has little interest in them, being resold as used gives the game a "1up" in the hands of a collector or connoisseur.&lt;br /&gt;&lt;br /&gt;Gamestop (in particular), is notorious for underpaying those trading in their games.I personally don't sell my games back at all: I see them as a collection. I am gracious that others, who have no spot in their heart for replay value, offer me a chance to add their games to my collection. The problem I have is not with those who under appreciate their games, it is with the middle-man.&lt;br /&gt;&lt;br /&gt;While replay value and collectability may be lost on some, that doesn't always mean their games are in bad shape, and as a collector, I'd like my games to be in as good of shape as they can possibly be. Bringing home a bag of used games the other day I took notice of Gamestop's blatant vandalism of otherwise good games. In the past their stickers and barcodes were placed on the outside of the game's case, which if necessary, was the easiest replaced part. The stickers of the games I brought home were placed on the card-insert on the  outside of the package packaging: making an attempt to remove them riddled with danger of damaging a part of the game.&lt;br /&gt;&lt;br /&gt;Some of you are probably not bothered by this, as it's "just the case", and I don't mean to sound spoiled or anything, but the bright yellow gamestop barcodes and ripped up cases are eyesores. Granted, some games don't even come with the original case, but they don't have to extend a blatant slap in the face to those of us that actually bother to keep our games in good condition.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-8182161161206252962?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/8182161161206252962/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=8182161161206252962' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/8182161161206252962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/8182161161206252962'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2008/08/my-love-hate-relationship-with-gamestop.html' title='My Love-Hate Relationship with Gamestop.'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-7139450880874127606</id><published>2008-07-28T16:26:00.000-04:00</published><updated>2008-07-28T16:27:43.510-04:00</updated><title type='text'>Sidetalkin #7: GTA4 and Unplayed Games</title><content type='html'>in54n3 w4yn3: I meant to play Super paper Mario a bit this weekend, but got too caught up in GTA4&lt;br /&gt;v1ct0rN: finally got a chance to play it again&lt;br /&gt;in54n3 w4yn3: yup&lt;br /&gt;in54n3 w4yn3: I have to say&lt;br /&gt;in54n3 w4yn3: the cover mechanic is the single best addition to any GTA game&lt;br /&gt;v1ct0rN: yeah I am glad they put time into it&lt;br /&gt;in54n3 w4yn3: it feels really well done&lt;br /&gt;in54n3 w4yn3: not like a last-minute addition&lt;br /&gt;v1ct0rN: I remember once my friends friend said that GTA does a lot of things but does not do one thing right&lt;br /&gt;v1ct0rN: and I thought it was true&lt;br /&gt;v1ct0rN: not saying I don't like the games but everything always feels rushed&lt;br /&gt;in54n3 w4yn3: the cover mechanic makes the game feel so much more realistic&lt;br /&gt;v1ct0rN: yeah&lt;br /&gt;v1ct0rN: brings a new strategy to it&lt;br /&gt;v1ct0rN: remember in San Andreas you could duck, but that wasn't enough&lt;br /&gt;in54n3 w4yn3: in particular, the level I played where you have to go into the construction site, I used the vehicle that I drove in with for cover, shooting through the windows&lt;br /&gt;in54n3 w4yn3: I had a dream the other night that I was playing Shenmue 3&lt;br /&gt;in54n3 w4yn3: and it was glorious&lt;br /&gt;v1ct0rN: damn you want it that bad&lt;br /&gt;in54n3 w4yn3: there was supposed to be like 6 games&lt;br /&gt;v1ct0rN: oh, I just thought it was going to be a trilogy&lt;br /&gt;in54n3 w4yn3: then Sega was like "Dayum Yu Suzuki, you one crazy mofo"&lt;br /&gt;in54n3 w4yn3: I don't know why my game console personifications always come out as a stereotype&lt;br /&gt;in54n3 w4yn3: Sega is apparently a black guy&lt;br /&gt;in54n3 w4yn3: Sony is some yuppie&lt;br /&gt;in54n3 w4yn3: and Nintendo is a lolcat&lt;br /&gt;v1ct0rN: yeah he is&lt;br /&gt;v1ct0rN: I am waiting for Beyond Good and Evil 2&lt;br /&gt;v1ct0rN: don't know how the guy got the green light to make it&lt;br /&gt;v1ct0rN: but I’m glad&lt;br /&gt;v1ct0rN: since that is suppose to be a trilogy&lt;br /&gt;v1ct0rN: I hate when games get really good reviews but don't sell&lt;br /&gt;in54n3 w4yn3: hm, I'll have to pick that one up&lt;br /&gt;in54n3 w4yn3: though, I think my next investment will be either Bioshock or Force Unleashed&lt;br /&gt;in54n3 w4yn3: but not until I finish GTA4, Ninja Gaiden(XBOX), and Super Paper Mario&lt;br /&gt;v1ct0rN: Beyond Good and Evil might be hard to find&lt;br /&gt;v1ct0rN: I think I got it for 10 on the XBOX&lt;br /&gt;v1ct0rN: I initially had it for the PS2 but lost it&lt;br /&gt;v1ct0rN: then I rebought it for the XBOX&lt;br /&gt;in54n3 w4yn3: I think I'm going to Archive my brother's xbox to my collection&lt;br /&gt;in54n3 w4yn3: whenever my brother gets his hands on games, you never know what will happen to them.&lt;br /&gt;in54n3 w4yn3: he only cares about new stuff and doesn't care if he keeps his old games&lt;br /&gt;in54n3 w4yn3: since I see my games as a collection, they're safe&lt;br /&gt;in54n3 w4yn3: unlike the time he sold off Gamecube and games (and some of my games) to buy the new Madden&lt;br /&gt;v1ct0rN: what an idiot&lt;br /&gt;v1ct0rN: all they do is change the title and sell it as new&lt;br /&gt;v1ct0rN: every new feature feels like something that wasn't worth the time&lt;br /&gt;in54n3 w4yn3: every once in a while I'll go on a game buying rampage, buy like 5 games, only play through 2 and then wait a few months and repeat&lt;br /&gt;in54n3 w4yn3: last time I played through Sly cooper, got half way through Shadow of the colussus, never really played Kingdom Hearts and haven't actually touched Prince of Persia&lt;br /&gt;v1ct0rN: The first Prince of Persia was really good&lt;br /&gt;v1ct0rN: I still have yet to beat Kingdom Hearts&lt;br /&gt;in54n3 w4yn3: I know... I need to get around to playing it&lt;br /&gt;in54n3 w4yn3: my girlfriend got me playing Mario 64 now&lt;br /&gt;in54n3 w4yn3: I need to make a list: Games that I've started that I have to beat, Games that I have that I haven't started, games that I need to get&lt;br /&gt;in54n3 w4yn3: then work my way down&lt;br /&gt;v1ct0rN: yeah'&lt;br /&gt;v1ct0rN: get some enjoyment out of those games&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-7139450880874127606?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/7139450880874127606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=7139450880874127606' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/7139450880874127606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/7139450880874127606'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2008/07/sidetalkin-7-gta4-and-unplayed-games.html' title='Sidetalkin #7: GTA4 and Unplayed Games'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-8905838092485560516</id><published>2008-07-23T14:48:00.000-04:00</published><updated>2008-07-23T14:49:25.434-04:00</updated><title type='text'>Sidetalkin #6: E3 review</title><content type='html'>Wayne: so what'd you think of E3&lt;br /&gt;Victor: commonly held belief is that it wasn't as good as it once was&lt;br /&gt;Victor: at least I found out they are making Beyond Good and Evil 2&lt;br /&gt;Victor: that surprised the crap out of me&lt;br /&gt;Victor: but then again people knew that for a while&lt;br /&gt;Wayne: what do you think about the wii-mote add on&lt;br /&gt;Wayne: the little box that clips on the end and adds another dimension of sensing or something&lt;br /&gt;Wayne: they say it provides 1:1 motion, which if it works will be nice&lt;br /&gt;Wayne: but having to spend another $15-20 on a wii-mote piece is going to suck&lt;br /&gt;Victor: yeah, so does that mean that you are going to have to have it to play games from now on?&lt;br /&gt;Wayne: and then they're going to have to release new cases&lt;br /&gt;Victor: seems like Nintendo isn't admitting that their old controller wasn't good and now they want the fans to pay for it&lt;br /&gt;Victor: and they got sued for patent infringement&lt;br /&gt;Wayne: same thing I was thinking&lt;br /&gt;Victor: I’m sure they will pay the royalties&lt;br /&gt;Wayne: although sony did the same thing with the dual shock 3&lt;br /&gt;Victor: they got rid of the six axis didn't thee?&lt;br /&gt;Wayne: yup&lt;br /&gt;Wayne: which they never should've had from the beginning&lt;br /&gt;Victor: good, the PS3 didn't need that anyway&lt;br /&gt;Victor: it looked like it was added at the last minute&lt;br /&gt;Victor: and they took away the rumble&lt;br /&gt;Victor: worst tradeoff ever&lt;br /&gt;Victor: the Wii works fine with motion control and what not&lt;br /&gt;Wayne: there's the story where sony said they couldn't get sixaxis and dual shock to work, and within 3 hours, some 3rd party had like 4 designs already done&lt;br /&gt;Victor: don't know who the heck was working on it&lt;br /&gt;Victor: no games really took advantage of the six axis&lt;br /&gt;Victor: in MGS4 you can shake off your camo by wiggle the controller&lt;br /&gt;Victor: but that is completely useless&lt;br /&gt;Wayne: the dualshock 3s still have the sixaxis functionality&lt;br /&gt;Victor: it just looks cool in cut scenes&lt;br /&gt;Victor: I think they are getting the rumble feature though&lt;br /&gt;Wayne: yeah the dualshock 3s have both rumble and movement&lt;br /&gt;Victor: that's good then&lt;br /&gt;Victor: they should come up with cool ways to use the six axis&lt;br /&gt;Victor: like in racing games if you tilt the controller it'll look to the left of right&lt;br /&gt;Wayne: what do you think... Left 4 Dead, or RE5?&lt;br /&gt;Victor: why not both, they are different genres&lt;br /&gt;Victor: I know RE5 will be good&lt;br /&gt;Victor: and Left 4 Dead will go either way&lt;br /&gt;Victor: depends on the gameplay&lt;br /&gt;Wayne: how do you figure they're different genres?&lt;br /&gt;Victor: they are the same sub genre&lt;br /&gt;Victor: of Survival Horror but ones a 3rd Person game and the other is a First Person Shooter&lt;br /&gt;Victor: besides RE has puzzles and other things&lt;br /&gt;Victor: I just picture L4D being about suvival&lt;br /&gt;Wayne: all games have puzzles of some sort&lt;br /&gt;Victor: that is true&lt;br /&gt;Victor: I have faith in Valve though&lt;br /&gt;Victor: they don't churn out crappy games&lt;br /&gt;Victor: and they know how to make games&lt;br /&gt;Wayne: yeah... after finding out that L4D is a fps it killed any interest I have in playing it&lt;br /&gt;Victor: why is that?&lt;br /&gt;Wayne: I don't think their design will play well&lt;br /&gt;Wayne: some stuff about the enemies from wikipedia: "The Boomer is a hugely obese Infected that can projectile vomit at The Survivors, blinding them and attracting swarms of nearby Infected to them. Boomers blow up when they die, spraying nearby Survivors with vomit"&lt;br /&gt;Wayne: "The Witch is the only mutant Infected that cannot be played by human players and does not appear in the game's easiest difficulty mode.&lt;a title="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-l4d_information_thread-13" contenteditable="false" href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-l4d_information_thread-13" unselectable="on"&gt;&lt;/a&gt;&lt;a title="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-l4d_information_thread-13" contenteditable="false" href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-l4d_information_thread-13" unselectable="on"&gt;[14]&lt;/a&gt; They are normally passive and can be avoided by careful players, but flashlight beams, physical contact, and gunfire in their vicinity rouses them. Witches can strike a Survivor down in one hit and can take a large amount of damage."&lt;br /&gt;Victor: I think a FPS can make a great zombie game&lt;br /&gt;Victor: just turn off your lights and play with headphones&lt;br /&gt;Victor: of course this works better on a PC&lt;br /&gt;Victor: the pace of the game will determine a lot of things&lt;br /&gt;Victor: makes it into another mindless shooter&lt;br /&gt;Victor: Bioshock made me rethink how a FPS is played&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-8905838092485560516?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/8905838092485560516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=8905838092485560516' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/8905838092485560516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/8905838092485560516'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2008/07/sidetalkin-6-e3-review.html' title='Sidetalkin #6: E3 review'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-8695791411956445260</id><published>2008-07-20T22:45:00.002-04:00</published><updated>2008-07-20T22:49:11.096-04:00</updated><title type='text'>Sidetalkin #5: Top 10</title><content type='html'>&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: this list upsets me:&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: http://www.1up.com/do/feature?cId=3168894&lt;br /&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: MGS2 was actually one of my top 3 games&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Victor: a lot of people say they hate the game now, but if you look at the scores they gave it back then it tells a different story&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Victor: which makes me believe sometimes people are afraid to give overhyped games bad reviews&lt;br /&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: case in point: Kane and Lynch&lt;br /&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: what are your top five games of the 3-D era?&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: lets see&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: (5) Rock Band (4) Gran Turismo 3, (3) GTA San Andreas (2) Half Life 2 (1) MGS &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: #5 was a tough one&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: for me it's&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: (5)Katamari Damacy&lt;span style=""&gt;  &lt;/span&gt;(4)Guitar Hero (3)Resident Evil 4&lt;span style=""&gt;  &lt;/span&gt;(2) Red Dead Revolver (1) MGS2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: I was thinking about Katamari Damacy but that game only goes so far&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: yeah, that was kind of a last minute addition&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: RE4 would be on my top 10 &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: I couldn't decide on #5&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: I like my games because they have good replay value &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: with the exception of MGS&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: which is just a straight shot&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: but Half Life has the Mods, Rock Band has the down-loadable content&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: hope GT5 brings more to the table then 4&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: my preferred genre is action/platformer&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: can you do the back 5?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: from 10 - 6&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: oh jeeze&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: can you?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: yeah&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: 10) Katamari (9) MG AC!D2 (8) Crash Bandicoot (7) Kill Zone (6) RE4&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: hmm&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: (10)FF7 (9)Mario 64&lt;span style=""&gt;  &lt;/span&gt;(8)Halflife&lt;span style=""&gt;  &lt;/span&gt;(7)Shenmue (6)Goldeneye&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: nice&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: I wonder if they would make Shenmue 3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: I pray for that every day&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: I wonder how they would approach it&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: there was supposed to be like 6 games or something&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: nowadays any sandbox style game gets compared to GTA4&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: of course the people who would play Shenmue are the fans&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: so I don't think they can open the market up more&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: especially on a Japanese themed game&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: at the time, they saw anything yu suzuki did as a money pit... now it's been so long since 2 the fanbase is probably too thinned out&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: I’d settle for the same graphics engine and they can upload it as an XBOX Arcade game&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: true&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: that would never happen though&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: shenmue2 graphics were pretty lacking... cause it was designed for the DC&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: but still not bad&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;br /&gt;Victor: yeah&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-8695791411956445260?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/8695791411956445260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=8695791411956445260' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/8695791411956445260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/8695791411956445260'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2008/07/sidetalkin-5-top-10.html' title='Sidetalkin #5: Top 10'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-4286937203638093609</id><published>2008-07-19T18:36:00.002-04:00</published><updated>2008-07-19T18:59:41.962-04:00</updated><title type='text'>Sidetalkin #4: Starwars on the N64</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Victor: I wonder who keeps buying games based on movies if they know they are going to be bad?&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: not ALL movie based games are bad&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: ex: Spider-man 2&lt;br /&gt;Victor: in general though&lt;br /&gt;Victor: that's because Spiderman 2 was the best of the worst&lt;br /&gt;Victor: it had a purpose&lt;br /&gt;Victor: but it kept repeating over and over&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: there are some decent star wars games&lt;br /&gt;Victor: Rouge Squadron&lt;br /&gt;Victor: KOTOR&lt;br /&gt;Victor: 2 favorite Star War games&lt;br /&gt;Victor: and I don't even like Star Wars&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: Rogue Squadron was amazing&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: my batt. died in the cart though, so I can only play levels that I can get to in one sitting&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: SW: Shadow of the empire was decent&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: had the WORST controls ever though&lt;br /&gt;Victor : lol&lt;br /&gt;Victor: what system was that for?&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: N64&lt;br /&gt;Victor: hmm&lt;br /&gt;Victor: that game sounds familiar&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: you play as Dash Rendar&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: it takes place in the "Extended Universe" which is outside of the main continuity but still intersects in some places&lt;br /&gt;Victor: yeah&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: good mix of action/adventure/flying&lt;br /&gt;Victor: I remember that game&lt;br /&gt;Victor: my friend played it last month&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: I hated the last level&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: because you could never escape from the stupid exploding space station&lt;br /&gt;Victor: lol&lt;br /&gt;Victor: so you never beat it?&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: well if you don't escape, there is an ending&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: but idk if its one of those games that has a "good" ending and a "bad" ending&lt;br /&gt;Victor: oh&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-4286937203638093609?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/4286937203638093609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=4286937203638093609' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/4286937203638093609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/4286937203638093609'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2008/07/sidetalkin-4-starwars-on-n64.html' title='Sidetalkin #4: Starwars on the N64'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-2576512880273704446</id><published>2008-07-17T17:43:00.001-04:00</published><updated>2008-07-17T17:45:31.151-04:00</updated><title type='text'>Sidetalkin #3: Level Editors</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: Farcry2 is going to have a level editor&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: I think that is one of the most overlooked features in gaming today&lt;br /&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: level/track editors&lt;br /&gt;Victor: that is true&lt;br /&gt;Victor: quick and easy way to extend the replay value&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: definitely&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: Remember Time Splitters for the PS2?&lt;br /&gt;Victor: yeah&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: crappy concept, stupid characters, but it had a level editor&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: that would sell me on the game&lt;br /&gt;Victor: Mario Kart would be awesome with a level editor&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: yeah&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: or Forza/Gran Turismo&lt;br /&gt;Victor: and with the internet they can really expand upon it&lt;br /&gt;Victor: like they can have user created levels&lt;br /&gt;Victor: or you can buy more objects or scripts&lt;br /&gt;Victor: to customize levels more&lt;br /&gt;Victor: only if you want&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: i really could care less about "concept art" or any of those fake rewards&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: give me decent multiplayer and a level editor&lt;br /&gt;Victor: yeah concept art is lame&lt;br /&gt;Victor: what would be a cool idea would be exclusive wallpapers you can unlock in the game&lt;br /&gt;Victor: and then you have the option to download them to a USB stick&lt;br /&gt;Victor: or email them to yourself if you can a PS3 and browser&lt;br /&gt;Victor: kinda like GT4 when i had the photography mode&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: yeah&lt;br /&gt;Victor: at least you can actually do something with the stuff they give you&lt;br /&gt;Victor: or unlock levels that didn’t make the game&lt;br /&gt;Victor: or something&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: that'd be cool&lt;br /&gt;Victor: Blu-ray and HD discs hold over 20 gbs&lt;br /&gt;Victor: make good use of it&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: content like that is essentially meaningless once one person unlocks it and posts it online though&lt;br /&gt;Victor: that is true&lt;br /&gt;Victor: but at least it has a use&lt;br /&gt;Victor: i don’t even look at concept art&lt;br /&gt;Victor: you get enough of those looking at trailers and surfing ign or gamespot&lt;br /&gt;Victor: they should offer more now&lt;br /&gt;&lt;/span&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: level/track editors can really show how good you are at a game&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: any nerd can memorize weapon spawns, or camping spots&lt;/span&gt;&lt;br /&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;wayne&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;: but the potential to be on a new map every time can really show your skill&lt;br /&gt;Victor: you know what was a pretty good idea but didn’t turn out so good?&lt;br /&gt;Victor: Coded Arms&lt;br /&gt;Victor: the game had a random level editor so you didn’t play the same part twice&lt;br /&gt;Victor: but it was to redundant&lt;br /&gt;Victor: they should take away the edge in multiplayer games&lt;br /&gt;Victor: or at least give you the option to play in random maps with random weapon spawns&lt;br /&gt;wayne: yeah&lt;br /&gt;Victor: that would make it so much more fair&lt;br /&gt;Victor: or at least even&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-2576512880273704446?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/2576512880273704446/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=2576512880273704446' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/2576512880273704446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/2576512880273704446'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2008/07/sidetalkin-3-level-editors.html' title='Sidetalkin #3: Level Editors'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-7279087550866930852</id><published>2008-07-16T12:48:00.002-04:00</published><updated>2008-07-16T13:39:34.473-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='E3'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Missed Opportunities</title><content type='html'>&lt;span style="font-family: arial;"&gt;This week is E3 '08, and I also happen to be on vacation. With no set schedule it's difficult for Victor and I to have any substantial conversation. Unfortunately, in the short conversations we did have, I accidentally closed before I could save them, thus missing out on some key moments of the past 2 days. As a result, here's a bulleted list of some things we discussed:&lt;br /&gt;&lt;br /&gt;- Resident Evil 5 game play demo: Looks awesome, online co-op&lt;br /&gt;&lt;br /&gt;-A crushing blow to the PS3: FFXIII is non-exclusive, with simultaneous releases on both the 360 and PS3&lt;br /&gt;&lt;br /&gt;-Added blog roll: my friend Andrew, a game programmer by profession, has a few good articles about game development. Visit yayitsandrew.com&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-7279087550866930852?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/7279087550866930852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=7279087550866930852' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/7279087550866930852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/7279087550866930852'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2008/07/missed-opportunities.html' title='Missed Opportunities'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-5477705647122231373</id><published>2008-07-10T14:50:00.004-04:00</published><updated>2008-07-10T16:09:01.837-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Playstation'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Sidetalking #2: Survival Horror and Stealth Action</title><content type='html'>&lt;span style="font-family:arial;"&gt;We're back today with our record breaking second post in a row. I did some minor playing around with the layout this afternoon, nothing major though. I realized based on the length of today's post that having more than one post on the main page could be distracting, so I sent all old posts to the archive (located on the right hand side of the screen). Also, I added the option to add Wayne Thoughts to your RSS feed. I realize now that Wayne Thoughts (based on The Office's "Creed Thoughts" blog) isn't that great of a title for a blog that has become primarily about gaming, but I'm just going to leave it.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;I haven't gotten much feedback from anyone about the new format, so please, if you're reading this, leave a comment. Also, coming up with stuff to talk about isn't really a problem yet, but I don't wanna run through everything I'm thinking right away, so if you have any questions/comments/argument starters(especially), post them up in the comments and we'll probably talk about them. We want to get people interested so if you have any friends that like gaming, direct them to this blog; if you read something you like, add it to digg, or reddit, or del.ico.us. You get the point.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Coming up with the Sidetalking subtitle is becoming increasingly difficult, because what starts off as one discussion quickly diverges into another and another and another. So, like a movie, I'm just going to start picking a couple words/phrases that define the overall theme of the discussion.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Today's post is decently long, but I think there's some good stuff. Enjoy!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;wayne: E3 is coming up soon&lt;br /&gt;Victor: yeah&lt;br /&gt;Wayne: they better announce Shenmue 3&lt;br /&gt;Victor: i believe they may discuss more Killzone 2&lt;br /&gt;Victor: they had a featured article in EGM&lt;br /&gt;wayne: maybe we'll get a decent Resident Evil 5 trailer&lt;br /&gt;wayne: like with actual game play&lt;br /&gt;Victor: they better&lt;br /&gt;Victor: they’ve showed trailers since 2005&lt;br /&gt;wayne: lol&lt;br /&gt;wayne: Resident Evil 4 was easily one of the top 3 games of the past 5 years&lt;br /&gt;wayne: I think that was the first time being legitimately scared playing a video game since Resident Evil 2&lt;br /&gt;wayne: granted, when I was playing RE2 I was like 12 years old&lt;br /&gt;Victor: they did pull out all the stops&lt;br /&gt;Victor: especially the guy with the chainsaw&lt;br /&gt;Victor: or the female because they believe in equality&lt;br /&gt;Victor: i hope RE5 makes you feel more swarmed&lt;br /&gt;Victor: i remember certain parts in RE4 (the mines) you’re in a tight area and are getting attacked by like 20 people&lt;br /&gt;Victor: including the chainsaw people who are chasing you&lt;br /&gt;wayne: there was one time I was playing, where it was like 3AM, I was the only one in my apartment, and I was at the point where you're going through that lab/medical facility&lt;br /&gt;Victor: oh yeah&lt;br /&gt;wayne: I had to turn on one of the other TVs just so it wasn't so eerily quiet&lt;br /&gt;Victor: nice&lt;br /&gt;Victor: I hope that Left 4 Dead doesn’t suck&lt;br /&gt;wayne: I haven't heard anything about that game&lt;br /&gt;Victor: it seems interesting&lt;br /&gt;Victor: you and 3 other people have to go through a zombie infested city&lt;br /&gt;Victor: and the AI is supposed to be really advanced&lt;br /&gt;Victor: and the game doesn’t play the same way twice so you don’t always get ambushed in the same spots&lt;br /&gt;wayne: hmm&lt;br /&gt;Victor: &lt;a title="http://www.l4d.com/" href="http://www.l4d.com/"&gt;http://www.l4d.com/&lt;/a&gt;&lt;br /&gt;Victor: i think its going to be what Resident Evil Outbreak wanted to be&lt;br /&gt;wayne: as long as it's better than Dead Rising&lt;br /&gt;Victor: Dead Rising was fun but you did the same thing over and over&lt;br /&gt;Victor: Rescue a bunch of people that just magically disappear in the end anyway&lt;br /&gt;wayne: I never finished it...&lt;br /&gt;Victor: well i just saved your 8 hrs of your life&lt;br /&gt;wayne: there were too many weird boss-ish characters&lt;br /&gt;Victor: its fun to play when you are bored and just want to kill a lot of something&lt;br /&gt;wayne: I just want to chuck cash registers and CDs at zombies&lt;br /&gt;wayne: and half the time I felt like I was playing Pokemon Snap&lt;br /&gt;Victor: i unlocked the megaman gun&lt;br /&gt;Victor: that gun doesn’t f around&lt;br /&gt;wayne: doesn't it just shoot tennis balls or something?&lt;br /&gt;Victor: no that’s the one in the toy store&lt;br /&gt;Victor: &lt;a title="http://www.youtube.com/watch?v=" href="http://www.youtube.com/watch?v=HFuFvKrMDFo"&gt;http://www.youtube.com/watch?v=HFuFvKrMDFo&lt;/a&gt;&lt;br /&gt;Victor: ill let you tube explain it&lt;br /&gt;Victor: best way to kill zombies is at the gardening store&lt;br /&gt;Victor: that heavy ass machine that impales them and spins them around and you can hit other zombies and the impaled zombie loses limbs until he is just a nub&lt;br /&gt;Victor: so inefficient but it gets the job done&lt;br /&gt;wayne: didn't that game keep getting pushed back too?&lt;br /&gt;wayne: I had it reserved, and I remember going in when it was supposed to come out and they didn't have it&lt;br /&gt;Victor: i don’t recall&lt;br /&gt;Victor: that was 3 years ago&lt;br /&gt;Victor: more like 2 years actually&lt;br /&gt;wayne: I might go back and play through it&lt;br /&gt;wayne: it's been so long since I've played it I might as well just start from the beginning&lt;br /&gt;wayne: I hate when that happens... I get decently far through a game and the just stop playing for some reason&lt;br /&gt;wayne: then when I go back weeks/months/years later I have no idea what's going on in the story or what I'm supposed to do next&lt;br /&gt;wayne: that's what happened to me in Guitar Hero 2&lt;br /&gt;wayne: j/k&lt;br /&gt;Victor: that story was gripping&lt;br /&gt;Victor: that happened to me with Kingdom Hearts&lt;br /&gt;Victor: i planned it non stop till the end and then i got bored and moved on to something else&lt;br /&gt;Victor: and then i picked it up again 8 months later and didn’t know wtf was going on&lt;br /&gt;wayne: I played ALMOST to the end of Final Fantasy 7&lt;br /&gt;wayne: then stopped&lt;br /&gt;wayne: like 8 years ago&lt;br /&gt;wayne: idk if I even still have that save file&lt;br /&gt;Victor: does this mean that Squares games get less interesting as you progress through the story?&lt;br /&gt;Victor: i should go to gamefaqs and just finish kingdom hearts&lt;br /&gt;Victor: nobody likes someone who doesn’t finish what they start&lt;br /&gt;Victor: like some kind of pregnant High School chick&lt;br /&gt;wayne: I think I'm gonna restart playing MGS Portable Ops&lt;br /&gt;wayne: the last time I played it was like 3 months ago, and I have a 10 hour car ride coming up&lt;br /&gt;Victor: is your PSP modded?&lt;br /&gt;wayne: no&lt;br /&gt;Victor: damn&lt;br /&gt;wayne: why?&lt;br /&gt;Victor: mine is so i download my games&lt;br /&gt;wayne: I like to have the actual hardware/software for my games&lt;br /&gt;wayne: I look at it as a collection&lt;br /&gt;Victor: an expensive collection&lt;br /&gt;Victor: most of the games depreciate in value and fun&lt;br /&gt;wayne: what about games that collect value?&lt;br /&gt;wayne: like earthbound, or chronotrigger?&lt;br /&gt;Victor: some games do&lt;br /&gt;Victor: most lose all their value&lt;br /&gt;Victor: and you see them for like $5&lt;br /&gt;Victor: unless its a big hit then i don’t have it&lt;br /&gt;wayne: I keep all my games&lt;br /&gt;wayne: I have ~300 across 14ish platforms&lt;br /&gt;Victor: i only buy and keep the ones i like&lt;br /&gt;Victor: MGS by default&lt;br /&gt;Victor: and then Re&lt;br /&gt;Victor: Resident Evil&lt;br /&gt;Victor: Gran Tursimo&lt;br /&gt;Victor: have you played Syphon Filter on the PSP?&lt;br /&gt;Victor: i forget the name of it&lt;br /&gt;wayne: no, but the original PS1 one sucked&lt;br /&gt;Victor: i own that game&lt;br /&gt;Victor: cost me 1.99&lt;br /&gt;Victor: i like Syphon Filter, it had the promises of being a good game but was made by 989 Studios&lt;br /&gt;Victor: so you got stuck with the awkward controls&lt;br /&gt;Victor: the PSP one is really good&lt;br /&gt;Victor: plays nothing like the original or other ones&lt;br /&gt;Victor: its more like MGS combined with Splinter Cell&lt;br /&gt;wayne: I remember getting into arguments in middle school and having to defend MGS against the idiots that thought Syphon Filter was better&lt;br /&gt;Victor: LOL&lt;br /&gt;wayne: I took that argument personally&lt;br /&gt;wayne: never touched Syphon Filter Again&lt;br /&gt;Victor: i wouldn’t blame you&lt;br /&gt;Victor: that is blasphemy&lt;br /&gt;Victor: those are two different games anyway&lt;br /&gt;Victor: that’s like comparing MGS to Splinter Cell&lt;br /&gt;Victor: adding the word Action to Stealth Action makes it go a long way]&lt;br /&gt;Victor: so you can have bosses and unrealistic action scenarios&lt;br /&gt;wayne: doesn't work with all genres though... Survival Horror Action, Puzzle Action, Sports Action.... no good&lt;br /&gt;Victor: Blitz was Sports Action&lt;br /&gt;wayne: but it didn't really have bosses or unrealistic action scenarios&lt;br /&gt;Victor: you could suplex someone&lt;br /&gt;Victor: and break bones and heal them by juicing up&lt;br /&gt;wayne: yeah, it's called the XFL&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-5477705647122231373?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/5477705647122231373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=5477705647122231373' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/5477705647122231373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/5477705647122231373'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2008/07/sidetalking-2-survival-horror-and.html' title='Sidetalking #2: Survival Horror and Stealth Action'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-9041321507067020382</id><published>2008-07-09T13:27:00.000-04:00</published><updated>2008-07-09T14:01:18.784-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega'/><category scheme='http://www.blogger.com/atom/ns#' term='Sonic'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='Super Mario Bros'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Sidetalking #1: Wayne Thoughts Returns: The evolution of Super Mario Brothers</title><content type='html'>That's right, Wayne Thoughts is back from an 11 month hiatus. Hopefully it'll be easier to keep up with in it's new format. The first few entries were far too essay-like for my tastes, so we're gonna switch over to a radio-show-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;ish&lt;/span&gt; comedic conversation style. I have my friend Victor on board, and with his comments like "Raccoons make good video game characters", I'm sure he'll be a good addition. I'll still throw in some random articles every now and then, so to distinguish, our conversations will be labeled "&lt;a href="http://www.sidetalkin.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Sidetalking&lt;/span&gt;&lt;/a&gt;", a throwback to the now defunct &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Nokia&lt;/span&gt; N-Gage.&lt;br /&gt;&lt;br /&gt;Since: A. Victor and I live in different states, B. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;neither&lt;/span&gt; of us care enough to set up mics, and C. I do most of my blogging from work/school, I decided we'll just use AIM to carry out our conversations, so if any of my few readers were expecting a pod-cast, you'll have to wait.&lt;br /&gt;&lt;br /&gt;So here it is, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Sidetalking&lt;/span&gt; #1. A bit short since it was relatively impromptu, but expect more soon.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;wayne&lt;/span&gt; (11:14:09 AM): why did super &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;mario&lt;/span&gt; sunshine suck so much?&lt;br /&gt;Victor (11:14:41 AM): because the gay fruity theme?&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;wayne&lt;/span&gt; (11:15:07 AM): 3d &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;mario&lt;/span&gt; games have followed the pattern of the 2d &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;mario&lt;/span&gt; games&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;wayne&lt;/span&gt; (11:15:34 AM): Super Mario bros/Mario 64: Great, original genre-defining &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;gameplay&lt;/span&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;wayne&lt;/span&gt; (11:16:02 AM): super Mario 2(US)/Super Mario sunshine: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;f'd&lt;/span&gt; up and crazy&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;wayne&lt;/span&gt; (11:17:33 AM): Super Mario Bros 3/Mario Galaxy: return to somewhat normalcy with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;soem&lt;/span&gt; weird-different elements&lt;br /&gt;Victor (11:17:36 AM): Super Mario 3 and Super Mario Galaxy - graphical &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;facelift&lt;/span&gt; and new &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;gameplay&lt;/span&gt; elements&lt;br /&gt;Victor (11:18:02 AM): where does the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;DS&lt;/span&gt; game tie in?&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;wayne&lt;/span&gt; (11:18:39 AM): "paper" and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;handhelds&lt;/span&gt; don't count&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;wayne&lt;/span&gt; (11:18:54 AM): we're talking about the main continuity of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;mario&lt;/span&gt;&lt;br /&gt;Victor (11:19:09 AM): right o&lt;br /&gt;Victor (11:19:25 AM): this is all true&lt;br /&gt;Victor (11:19:39 AM): Mario 2 even the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;japanese&lt;/span&gt; one was messed up&lt;br /&gt;Victor (11:19:44 AM): with its insane difficulty&lt;br /&gt;Victor (11:19:57 AM): the US can't develop a Japanese game&lt;br /&gt;Victor (11:20:06 AM): like what they did to Metal Gear 2&lt;br /&gt;Victor (11:20:28 AM): the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_24"&gt;villains&lt;/span&gt; name was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;Hiyrolla&lt;/span&gt; Cockamamie&lt;br /&gt;Victor (11:20:33 AM): &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;wtf&lt;/span&gt; is up with that&lt;br /&gt;Victor (11:20:42 AM): Mario 2 didn't even look like Mario&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;wayne&lt;/span&gt; (11:20:57 AM): &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;lol&lt;/span&gt;, I've never played &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;SMB&lt;/span&gt;2(JP)&lt;br /&gt;Victor (11:21:12 AM): isn't it the Lost Levels on the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;SNES&lt;/span&gt;?&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;wayne&lt;/span&gt; (11:21:19 AM): yeah, but I don't have All-stars&lt;br /&gt;Victor (11:21:25 AM): (emulator)&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;wayne&lt;/span&gt; (11:22:16 AM): I can't play play games like that on emulators&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;wayne&lt;/span&gt; (11:22:47 AM): I can barely play &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;SMB&lt;/span&gt; on the emulator, how am I supposed to play &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;SMB&lt;/span&gt;2? with it's crazy wind effects and poison mushrooms and crap&lt;br /&gt;Victor (11:23:18 AM): yeah that goes way out there&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;wayne&lt;/span&gt; (11:25:32 AM): following suit, the next 3-d &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;mario&lt;/span&gt; game should be like Super Mario World&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;wayne&lt;/span&gt; (11:26:00 AM): and after that, I'm almost afraid to say, will be like &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_39"&gt;SMW&lt;/span&gt;2: Yoshi's Island&lt;br /&gt;Victor (11:27:16 AM): &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_40"&gt;im&lt;/span&gt; sure they won't make anymore terrible Mario games&lt;br /&gt;Victor (11:27:22 AM): the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_41"&gt;Wii&lt;/span&gt; would die out&lt;br /&gt;Victor (11:27:37 AM): if they can't make a great game with the mascot of a system&lt;br /&gt;Victor (11:27:40 AM): just like Sonic&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_42"&gt;wayne&lt;/span&gt; (11:28:51 AM): that's cause they didn't do anything the same with the sonic games, out side of the original 1/2/3 &amp;amp; knuckles&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;wayne&lt;/span&gt; (11:29:02 AM): after that they just picked something new to do for each game&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_44"&gt;wayne&lt;/span&gt; (11:29:19 AM): pinball? &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_45"&gt;ok&lt;/span&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_46"&gt;wayne&lt;/span&gt; (11:29:25 AM): sonic on a tropical island? sure&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_47"&gt;wayne&lt;/span&gt; (11:29:39 AM): sonic competing in the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_48"&gt;Olympic&lt;/span&gt; games? we might as well&lt;br /&gt;&lt;br /&gt;So there you have it. First entry of the new format. Maybe next time I'll get rid of the time stamps...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-9041321507067020382?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/9041321507067020382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=9041321507067020382' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/9041321507067020382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/9041321507067020382'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2008/07/sidetalking-1-wayne-thoughts-returns.html' title='Sidetalking #1: Wayne Thoughts Returns: The evolution of Super Mario Brothers'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-6901231421036239473</id><published>2007-08-08T16:15:00.000-04:00</published><updated>2007-08-11T14:49:37.745-04:00</updated><title type='text'>How Nintendo Created It's Own Worst Enemy</title><content type='html'>&lt;div&gt;&lt;span style="font-family:arial;"&gt;It is a common story element in comic books, television and movies for the hero and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;villian&lt;/span&gt; to start out as friends: Professor Xavier and Magneto, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Smallville's&lt;/span&gt; Clark Kent and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Lex&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Luthor&lt;/span&gt;, David Dunn and Elijah Price of M. Night &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Shyamalan's&lt;/span&gt; &lt;em&gt;Unbreakable&lt;/em&gt;. An often overlooked real world example of this type of story is the creation of the Sony &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Playstation&lt;/span&gt;. A deal with Nintendo gone horribly wrong allowed Sony to break out and release their own successful home gaming console.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:Arial;"&gt;Before the Sega CD had been released, Nintendo was in the planning stages to have their own CD-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;rom&lt;/span&gt; based system released for the Super Nintendo. Sony was chosen to lead the development of this unit, and also had plans to make their own home entertainment system that was to be compatible with both &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;SNES&lt;/span&gt; and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;SNES&lt;/span&gt;-CD games, among other types of media. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:Arial;"&gt;The deal went sour when the (then)president of Nintendo, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Hiroshi&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Yamauchi&lt;/span&gt; reviewed the contract his company had made with Sony. Realizing that the contract in fact let Sony have total control over any games produced &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;for&lt;/span&gt; the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;SNES&lt;/span&gt;-CD, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Yamauchi&lt;/span&gt; immediately broke the deal. At the 1989 Consumer Electronics Show Nintendo announced they were producing a CD-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;rom&lt;/span&gt; console with the help of Philips (another deal that would fall through resulting in the creation of the CD-i) instead of Sony. &lt;/span&gt;&lt;span style="font-family:Arial;"&gt;Rather than simply filing away all of their designs for a video game console, Sony decided to continue development without Nintendo, and focused on pushing games to the next generation:  The PlayStation.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:Arial;"&gt;Who knows what the gaming industry would be like today if this deal hadn't fallen through? &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Nintendo's&lt;/span&gt; focus on entertaining &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;game play&lt;/span&gt; and Sony's mammoth hardware platform could have completely dominated the industry, leaving no room for others like Microsoft and the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Xbox&lt;/span&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-6901231421036239473?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/6901231421036239473/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=6901231421036239473' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/6901231421036239473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/6901231421036239473'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2007/08/how-nintendo-created-its-own-worst.html' title='How Nintendo Created It&apos;s Own Worst Enemy'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-3990947872175680262</id><published>2007-07-31T14:27:00.000-04:00</published><updated>2007-08-02T15:23:01.208-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sega'/><category scheme='http://www.blogger.com/atom/ns#' term='Dreamcast'/><category scheme='http://www.blogger.com/atom/ns#' term='P2P'/><category scheme='http://www.blogger.com/atom/ns#' term='Genesis'/><category scheme='http://www.blogger.com/atom/ns#' term='Saturn'/><category scheme='http://www.blogger.com/atom/ns#' term='Ninja'/><category scheme='http://www.blogger.com/atom/ns#' term='Pirate'/><category scheme='http://www.blogger.com/atom/ns#' term='32X'/><title type='text'>Sega Dreamcast: Ninjas vs. Pirates</title><content type='html'>&lt;span style="font-family:arial;"&gt;As early as 1992 Sega began it's slow and agonizing death in the console market. The Sega CD, an update/add-on CD drive to the Genesis, debuted at CES(Consumer Electronic Show) with few impressed by it, as it did not offer much improvement over the Sega Genesis. In 1994, another Genesis add-on, the 32x, entered the market. The 32x was released in November as an item for the "Christmas Rush" but it's severe lack of supply and numerous technical problems caused an early decline. 1995 saw Sega's first &lt;em&gt;true&lt;/em&gt; 32-bit console: the Saturn. Entering the market unopposed, Sega released the Saturn at the high price point of $399 and only was able to sell 80,000 units in the five months previous to the release of the Sony Playstation, which sold 100,000 at the lower price of $299 upon it's launch. The release of the Dreamcast in 1999 meant that Sega had put out five console hardware products in the time it took for Nintendo to put out two.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;The Dreamcast was actually a big step ahead for Sega as well as the entire gaming industry. It was the first home console to feature a built in 56k modem for online play. Another advancement Sega made with this new console was the use of GD-rom disks as opposed to the older CD-rom format. The GD-rom format was developed for Sega by Yamaha and a new way of reading the disks allowed for 1.2 gigabytes of data storage. With launch day sales exceeding $98 million, the future of this new console looked bright, but little did Sega know, they had doomed themselves once again.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Sega did very little to protect their games, in fact, the only encryption was the GD-rom format itself. This was quickly overcome and hackers were able to create the Utopia Boot Disk which allowed pirated games to be played on the Dreamcast console. Napster also made its debut in 1999 and even though it was primarily used to share .mp3 files, it brought file sharing and P2P (Peer to Peer) networks into the mainstream, spawning other websites and applications which added to the ease of distributing pirated copies of Dreamcast games. In early January 2001 Sega released a Broadband Adaptor which allowed players to upgrade the speed of their Internet connection... and also the speed at which they could transfer game files to their computers.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;On January 31, 2001 Sega announced that it would no longer be producing the Dreamcast. Sega's lack of support had driven many third-party game developers to the newly released Playstation 2. Many gamers followed suit, and with the announcement of the Nintendo Gamecube and Microsoft's X-Box, Sega chose to bow out of the console race&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-3990947872175680262?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/3990947872175680262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=3990947872175680262' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/3990947872175680262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/3990947872175680262'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2007/07/sega-dreamcast-ninjas-vs-pirates.html' title='Sega Dreamcast: Ninjas vs. Pirates'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-547021492090221923</id><published>2007-07-23T15:52:00.000-04:00</published><updated>2007-07-26T15:33:03.096-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Boy'/><category scheme='http://www.blogger.com/atom/ns#' term='conspiracy'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassination'/><category scheme='http://www.blogger.com/atom/ns#' term='Gunpei Yokoi'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Did Nintendo Kill A Man?</title><content type='html'>&lt;span style="font-family:Arial;"&gt;While most know Nintendo for it's imaginative electronic products, the company actually dates back to 1889 where it produced the playing card game Hanafuda. As interest faded in the card game, Nintendo decided to try it's hand in several different ventures including a "love hotel", a taxi company, a toy company, a food company, and a television network. Not surprisingly, the majority of these businesses failed leaving Nintendo with only it's toy company. As technology progressed, so did Nintendo, eventually moving from toys to video games. In 1975 Nintendo began producing arcade games such as Donkey Kong, which still remains a classic today. Over time these games were ported and released for home consoles such as the Atari 2600, Intellivision, and Colecovision. Seeing the popularity of these products prompted Nintendo to pioneer the handheld gaming market with the "Game &amp; Watch". In 1985 Nintendo released what may be one of the most well known consoles in the world, the Nintendo Entertainment System (or NES), and followed in 1989 with the Game Boy. Since then, Nintendo has released several console and handheld updates to their original designs, such as the Super Nintendo Entertainment System (SNES), the Nintendo 64 (N64), the Game Cube, the Wii, the Game Boy Color, and the Game Boy Advance. Many gamers criticize Nintendo for putting out "cute", kid-oriented products however the following theory argues that Nintendo may have a much darker side.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Gunpei Yokoi began working at Nintendo in 1965 as a maintenance engineer. In 1970 Yokoi was noticed by the then-president of the company, Hiroshi Yamauchi, when a simple toy that he had created for himself was chosen for production and became the hit toy of the Christmas rush. After creating several other successful products, Gunpei moved on to work with electronic projects, where he developed the Game &amp;amp; Watch and entered Nintendo into the world of the handheld gaming market. Following this, Yokoi developed the Game Boy(released in 1989): soon to become the worlds number one hand held gaming device. While Game Boy's competitors, the Sega Game Gear and the Atari Lynx, both featured color screens, Yokoi refused to follow suit until technology allowed for a color screen to be done efficiently. His high quality standards ensured Game Boy had an exceptional game library as well as long battery life, and his decisions were always respected by the gaming community. Gunpei's success on the Game Boy earned him a spot as the developer for the Virtual Boy (released in 1995), Nintendo's "3-D" game console.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;This is where the story takes a turn for the worst. After one year, Virtual Boy was discontinued. Only 22 games were produced, and the system was considered the biggest commercial failure in the industry's history. Yokoi was distrought and he was outcast by the company. Nintendo removed him from his design position and put him to work on an unimportant project. During the summer of 1996, after 31 years with the company Gunpei Yokoi resigned from Nintendo. Not long after he left he began work at Koto Laboratory, then partnered with Bandai, where he developed the Wonderswan, a handheld game console that was to be a direct competitor to the Game Boy.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;(Taken from Wikipedia) "On October 4, 1997, Yokoi was killed in a car accident. He was riding in a car driven by Etsuo Kiso, a businessman from Nintendo. After a minor car accident involving a truck, Kiso and Yokoi pulled over to examine the damage of the two automobiles. While examining, two cars rammed into the broken down car from either side, crushing Yokoi. Yokoi was taken to a hospital and pronounced dead two hours later. Kiso suffered two badly broken bones and severe wiplash."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Did Nintendo see Gunpei Yokoi and the Wonderswan as a threat? Did they arrange an assassination disguised as a car accident? Yokoi developed the Game Boy and knew all it's strengths and weaknesses; combined with a company that was willing to let him work, and a wealth of design experience, Gunpei Yokoi was Nintendo's #1 enemy. Though his death was most likely an accident, it is undeniable that Nintendo would have had the motive.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-547021492090221923?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/547021492090221923/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=547021492090221923' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/547021492090221923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/547021492090221923'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2007/07/did-nintendo-kill-man.html' title='Did Nintendo Kill A Man?'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6685944035753127034.post-6500866796436932297</id><published>2007-07-17T18:11:00.000-04:00</published><updated>2007-07-23T10:11:16.462-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rocky'/><category scheme='http://www.blogger.com/atom/ns#' term='Cold War'/><category scheme='http://www.blogger.com/atom/ns#' term='USA'/><category scheme='http://www.blogger.com/atom/ns#' term='Pop Culture'/><category scheme='http://www.blogger.com/atom/ns#' term='Miracle on ice'/><category scheme='http://www.blogger.com/atom/ns#' term='USSR'/><category scheme='http://www.blogger.com/atom/ns#' term='Tetris'/><category scheme='http://www.blogger.com/atom/ns#' term='Politics'/><title type='text'>Tetris, Rocky IV, and the 1980s Winter Olympics: How the United States ended the Cold War with Pop-Culture</title><content type='html'>&lt;span style="font-family:arial;"&gt;May 8, 1945: the eastern front of the second world war comes to an end as the allied forces claim victory in Europe, though tensions between the unlikely pair of the United States and the Soviet Union are beginning to rise. With each country of the opinion that their respective form of government is the solution to all of the worlds problems, post-war Germany is divided in two: America in control of the west and the USSR in control of the east. The clash of communism and democracy made these two powers an uneasy pairing from the very beginning, but now that each had shown their strengths the race was on to become the number one world power.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Fast forward to the 1980s: thirty-five years after the birth of a hybrid German nation and the cold war was as hot as ever. The past three and half decades had seen many events and conflicts, mostly political in nature, such as the Greek civil war (the US claimed that it was actually a Soviet effort to expand into the middle east), the Cuban missile crisis, the space race, and the nuclear arms race. It would seem that no amount of mudslinging or military threats could resolve this conflict, but this decade had something different: the MTV generation.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Often referred to as "the greed decade", Americans were dumping billions of dollars into the entertainment industry, some of which was "USA" propaganda portraying the soviets as soulless, evil shells trying only to achieve power. Though unknown at the time, this was the greatest weapon that America held in this cold war.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;The first attack of this nature came during the 1980s Winter Olympics. a somewhat mashed together team of American college-age hockey players performed a miracle and defeated the un-defeatable Soviet hockey team (and later on went on to win the gold medal). This extremely unexpected victory, later voted to be the greatest sports moment of the twentieth century by Sports Illustrated, rekindled America's interest in the sport. Thirteen of the twenty team members went on to play professionally during a stable period in the NHL's spotty existence. Sports were just another outlet for Americans spending: tickets, jerseys, merchandise; and on top of the ever popular sports(football, baseball, basketball), hockey was thrown into the mix, enabling even more revenue.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;1985 saw another USA/USSR showdown in the form of Rocky IV, the fourth film in the series centered around Rocky Balboa, a boxer driven by his desire to 'go the distance'. When Rocky's former rival, now friend/trainer Apollo Creed is killed in a bout with the machine-like Soviet boxer Ivan Drago, Rocky trains and fights in the USSR to avenge the death of Apollo. After winning over his Soviet audience, Rocky knocks out Drago in the 15th round to win the fight. The real victory of this movie however, was it's box office numbers. Grossing $300 million world wide at the box office, Rocky IV claims the title of the highest grossing film of the series as well as the most successful sports film of all time (box office, adjusted). Considering that none of the filming (especially the scenes taking place in "the USSR") was done outside of North America, the Soviets didn't see much money from this movie: most of the revenue belonged to the United States.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Also occurring in 1985, Alexey Pajitnov created a computer game called Tetris at the Soviet Academy of Science. The game spread like wildfire, making it's way to Budapest, Hungary, where the British software company Andromeda was immediately interested. They talked with Pajitnov, but before securing any legal rights, Andromeda sold the PC version rights to Spectrum Holobyte, a US company. When Tetris was released in the United States in 1986 it was a software blockbuster that was essentially stolen from the Soviets. The legal debates over the game would continue until 1993, well after the US company had collected on the rights and the cold war was over.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;What was the Soviet Union doing during the 1980s? By 1985 the economic growth rate of the USSR was close to zero, twenty five percent of the Soviet Union's gross national product was going to the military, and problems were arising in the Soviet system of government. Mikhail Gorbachev took over, looking to restructure the USSR before it collapsed and over the course of four summit conferences, President Regan was able to convince him to look at the prosperous American economy and consider a free market society. In 1989 Gorbachev and George H.W. Bush finally announced that the Cold War was over.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;As it turns out, "the greed decade" was a blessing in disguise, Americas need to spend-spend-spend on products such as sports, movies, and video games helped to close the curtain on the Soviet Union.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685944035753127034-6500866796436932297?l=waynethoughts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://waynethoughts.blogspot.com/feeds/6500866796436932297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6685944035753127034&amp;postID=6500866796436932297' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/6500866796436932297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6685944035753127034/posts/default/6500866796436932297'/><link rel='alternate' type='text/html' href='http://waynethoughts.blogspot.com/2007/07/tetris-rocky-iv-and-1980s-winter.html' title='Tetris, Rocky IV, and the 1980s Winter Olympics: How the United States ended the Cold War with Pop-Culture'/><author><name>WayneThoughts</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
